AI Insights · Timothy · January 2023
Top 5 Co-op Games on Android in Kenya Q4 2022
The top 5 co-op games on Android in Kenya showed varied performance in Q4 2022, with notable trends in downloads, revenue, and active users.
In Q4 2022, the top 5 co-op games on the Android platform in Kenya displayed diverse trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance:
Real Racing 3 from ELECTRONIC ARTS saw its weekly revenue peak at around $20 in mid-October before experiencing a gradual decline, ending the quarter with approximately $4. Its weekly downloads started at 4.5K in late September, dipped to a low of 2.5K in mid-October, and then recovered, closing the year at around 6.3K. Active users began at 20.7K and showed a steady increase, reaching about 25.4K by the end of December.
Roblox by Roblox Corporation maintained a consistent weekly revenue, ranging from $1.0K to $1.3K throughout the quarter. Downloads fluctuated, starting at 2.9K and peaking at 6.1K towards the end of December. Active users remained relatively stable, starting at 96.2K and ending the quarter with an increase to around 104.9K.
Sniper Fury: Shooting Game from Gameloft SE experienced varied revenue, peaking at $26 in early November before tapering off to about $1 by the end of the quarter. Downloads showed a general upward trend, beginning at 2.2K and increasing to nearly 5K in the last week of December. Active users also rose, starting at 6.1K and closing the quarter at 12.2K.
PUBG MOBILE by Level Infinite had consistent weekly revenue between $1.5K and $2.1K, with a peak of $2.1K in late October. Downloads started at 2.3K and saw growth throughout the quarter, ending at 3.6K. Active users showed a slight decline from 174.7K in late September to about 183.2K in December, with some fluctuations in between.
1945 Air Force: Airplane games by 1SOFT had a significant revenue spike in mid-December, reaching $42, but ended the quarter at around $5. Downloads varied, starting at 2.8K, peaking at 3.2K in early October, and closing the quarter at approximately 2.9K. Active users began at 18.7K and saw minor fluctuations, ending the quarter at around 19.3K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s website.